Computer Graphics and Visualization
Past examination question papers and complete curriculum syllabus for Computer Graphics and Visualization (ENCT 201), Bachelor in Electronics, Communication and Information Engineering Semester 3 under Institute of Engineering (IOE), Tribhuvan University.
Past Question Papers (PDF)
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IOE Past Examination Paper
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Most Frequently Asked Questions
Top recurring IOE board exam questions for Computer Graphics and Visualization with verified mark schemes, formula notation, and recurrence frequency.
Introduction and Application
3 QuestionsRaster Graphics and Algorithms
4 Questions2D and 3D Coordinate Systems and Viewing Transformations
12 QuestionsCurve Modeling and Surface Modelling
4 QuestionsVisible Surface Determination
4 QuestionsIllumination and Surface Rendering Methods
3 QuestionsCurriculum Syllabus & Course Topics
Sourced from TU curriculum portalChapter-wise Units & Micro-Syllabus Topics (8 Units)
1. Introduction and Application
- 1.1History of computer graphics
- 1.2Overview of graphic systems
- 1.2.1Video display devices: Raster‐scan displays, random-scan displays, flat panel displays, three-dimensional viewing devices
- 1.2.2Graphics software and tools: Coordinate representations, graphics functions, software standards, PHIGS workstations, DirectX, OpenGL, WebGL, Maya, Blender, Unity
- 1.3Graphics pipeline
- 1.3.1Two‐dimensional (2D) viewing pipeline
- 1.3.2Three‐dimensional (3D) viewing pipeline
- 1.4Applications in various fields like medicine, engineering, art, uses in augmented and virtual realism
2. Raster Graphics and Algorithms
- 2.1Rasterizing a point
- 2.2Rasterizing a straight line: DDA line algorithm, Bresenham’s line algorithm
- 2.3Rasterizing a circle and an ellipse: Mid‐point circle and ellipse algorithm
- 2.4Scan-line polygon fill algorithm
- 2.5Scan-line fill of curved boundary areas
- 2.6Boundary-fill algorithm
- 2.7Flood-fill algorithm
- 2.8Point clipping
- 2.9Line clipping
- 2.9.1Cohen‐Sutherland line clipping
- 2.9.2Liang‐Barsky line clipping
- 2.10Polygon clipping: Weiler-Atherton polygon clipping
- 2.11Text clipping
3. 2D and 3D Coordinate Systems and Viewing Transformations
- 3.12D transformation: Translation, rotation, scaling, reflection, shear
- 3.22D composite transformation
- 3.3Window-to-viewport coordinate transformation
- 3.43D display methods
- 3.4.1Parallel projection
- 3.4.2Perspective projection
- 3.53D transformation: Translation, rotation, scaling, reflection, shear
- 3.63D composite transformation
- 3.7Projection and viewing transformation
4. Curve Modeling and Surface Modelling
- 4.1Introduction to parametric cubic curves, splines, Bezier curves
- 4.2Surface modeling (Polygon surface, vertex table, edge table, polygon table, surface normal and spatial orientation of surfaces)
5. Visible Surface Determination
- 5.1Image space and object space techniques
- 5.2Back face detection, Z‐Buffer, A‐Buffer, Scan‐Line method
6. Illumination and Surface Rendering Methods
- 6.1Algorithms to simulate ambient, diffuse and specular reflections
- 6.2Constant, Gouraud, Phong and Fast Phong shading models
7. Computer Animation and Visualization
- 7.1Computer animation functions
- 7.2Raster animations
- 7.3Key-frame systems
- 7.4Motion specifications
- 7.4.1Direct-motion specifications
- 7.4.2Goal-directed systems
- 7.4.3Kinematics and dynamics
8. Latest Trends in Computer Graphics
- 8.1Interactive visualization
- 8.2Distributed scene rendering
- 8.3Augmented reality (AR), virtual reality (VR) and mixed reality (MR)
- 8.4Game development and real-time graphics
- 8.5Applications of AR, VR and gaming
Examination Scheme & Marks Distribution
Evaluation Structure
- Final Board Theory Exam: 60 Marks (Pass mark: 24)
- Internal Assessment: 40 Marks (Pass mark: 16)
- Practical / Lab Exam: 25 or 50 Marks (Continuous lab evaluation + viva, where applicable)
* This is the general current IOE 60/40 scheme; verify course-specific details in the syllabus above.
Exam Preparation Guidelines
- Review the available past examination paper to understand question styling, typical derivation topics, and marks allocation.
- Cross-reference key answers with official syllabus units, standard textbooks, and lecture notes.
- Structure answers with labeled diagrams, concise bullet points, and highlight final answers in numerical solutions.
Frequently Asked Questions (Computer Graphics and Visualization)
Q: How can I download Computer Graphics and Visualization past question papers?
You can preview or download the Computer Graphics and Visualization question papers (PDF) directly using the built-in viewer on this page with zero redirects or paywalls.
Q: What is the pass mark for Computer Graphics and Visualization?
The general current scheme is a 60-mark final theory exam and a 40-mark internal assessment, with pass marks of 24 and 16. Verify the course-specific syllabus above.
Q: Where can I find the complete syllabus for this subject?
The available chapter-wise syllabus and topic breakdown is indexed in the Syllabus section above, with links to the curriculum PDF source.